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Index -> Glossary
This section provides further clarification of some concepts introduced elsewhere in these rules. It also explains some new concepts.
Many of the links you'll find in individual entries refer to more expanded entries outside the glossary.
- ability
- activated action
- agility
- ambush
- apply
- archetype
- attack
- attacking
- attribute
- avatar
- boss
- chat log
- combat opponent
- combatant
- commander
- cost
- damage
- damage bonus
- deck
- defending
- defense
- destroy
- discard
- discard pile
- draw phase
- durable
- elusive
- entanglement
- evasion
- exert
- expertise
- for each
- friendly
- game text
- generic
- hand
- health
- heroic encounter
- intel
- invulnerable
- item
- joining combat
- level
- level tokens
- link
- main phase
- operative
- opposing
- permanently
- phase meter
- pin
- play deck
- playmat
- power
- precise
- prompt
- quest
- quest meter
- quest phase
- quest pile
- raid
- ready
- readyphase
- reinforcement
- restriction
- search
- secondary
- sentry
- shield
- smuggle
- strikethrough
- tactic
- target
- timestamp
- total attack
- total damage
- total defense
- trait
- unique
- unit
- versatile
- withdraw